iOS Software Engineer building polished, human-centered apps. Game developer by passion — unbroken Global Game Jam streak since 2019. Carnegie Mellon Entertainment Technology Center — a graduate program at the intersection of games, technology, and storytelling. etc.cmu.edu → grad.
I'm a software engineer who moves between two worlds: building production iOS apps used by millions and crafting games and interactive experiences with small, focused teams.
Most recently I was the sole iOS engineer at Adapter, a personalized AI platform, where I took the app from zero to the App Store in under a year. Before that, I spent years at Warby Parker on their Apple-featured iOS app, working across AR and internal tools.
I hold a master's from Carnegie Mellon's Entertainment Technology Center, where I learned to think at the intersection of technology, storytelling, and design. That perspective shapes everything I build.
View inline or download as PDF. Covers iOS engineering, game development, and everything in between.