Player One — NYC

Daniel Rodriguez

iOS Software Engineer building polished, human-centered apps. Game developer by passion — unbroken Global Game Jam streak since 2019. Carnegie Mellon Entertainment Technology Center — a graduate program at the intersection of games, technology, and storytelling. etc.cmu.edu → grad.

15+
Years Exp
7
GGJ Streak
1
BAFTA
Curiosity
01

About

I'm a software engineer who moves between two worlds: building production iOS apps used by millions and crafting games and interactive experiences with small, focused teams.

Most recently I was the sole iOS engineer at Adapter, a personalized AI platform, where I took the app from zero to the App Store in under a year. Before that, I spent years at Warby Parker on their Apple-featured iOS app, working across AR and internal tools.

I hold a master's from Carnegie Mellon's Entertainment Technology Center, where I learned to think at the intersection of technology, storytelling, and design. That perspective shapes everything I build.

>_
iOS Engineering
Swift, SwiftUI, UIKit, ARKit, RealityKit. Hybrid native+WebView architectures. AI-native workflows.
Primary Class
Game Development
Godot, GDScript, C#. Global Game Jam veteran. Rapid prototyping with small teams under pressure.
Active Subclass
Creative & Experimental
AR prototypes, interactive installations, cross-disciplinary side projects. Tinkering is a core trait.
Passive Skill
02

Inventory

repe.app screenshot
Game Dev — Indie
repe.app
Collectible sticker album game engine for the web. Open packs, collect stickers, trade duplicates. Currently powering an ASOIAF fan project.
SvelteKit TypeScript
Visit →
Adapter project thumbnail
iOS — Adapter
AI Assistant App
Sole iOS engineer. Built from zero to App Store in under a year. Hybrid native + WebView architecture with AI-native workflow, Share Extension, and SSE streaming.
Swift SwiftUI WebKit SSE
Global Game Jam logo
Game Dev — Global Game Jam
Game Jam Collection
Unbroken streak since 2019. Small teams, 48-hour builds, Godot engine.
Godot GDScript Unity C#
Warby Parker iOS app icon thumbnail
iOS — Warby Parker
AR Try-On & Measurements
Featured by Apple. Worked on AR-powered features, like Virtual Try-On, and internal tools on Apple Platforms.
ARKit RealityKit SceneKit
Learn with Homer iOS app icon thumbnail
iOS — Homer Learning
Learn With Homer
Children’s reading app for ages 3–6. Fun, didactic approach to early literacy.
iOS UIKit
SongPop iOS app icon thumbnail
Game Dev — FreshPlanet
SongPop
#1 Social Game of 2012. BAFTA award winner. Music trivia played by millions.
iOS Android Facebook
The BVW Show illustration
Creative — CMU ETC
Building Virtual Worlds
Semester-long interdisciplinary course. Rapid-fire world building with diverse teams.
Panda3D Python
03

Achievements Unlocked

App Store Spotlight
Contributed to multiple apps featured in Apple’s App Store editorial picks, including Warby Parker and Paperless Post.
Warby Parker · Paperless Post
🏆
BAFTA Award
SongPop won the BAFTA for Social/Online Game. Music trivia played by millions worldwide.
FreshPlanet — 2013
🔥
Game Jam Streak
Unbroken Global Game Jam streak since 2019, plus additional jams. New game every year, 48 hours, small teams.
2019 — Present
🚀
Zero to App Store
Sole iOS engineer at Adapter. Built and shipped an AI assistant app from zero to App Store in under a year.
Adapter — 2025
🏫
Carnegie Mellon ETC
Master’s in Entertainment Technology. Games, technology, and storytelling.
Pittsburgh → NYC
04

Resume

Detailed experience & education

View inline or download as PDF. Covers iOS engineering, game development, and everything in between.

Download PDF ↓
05

Connect

LinkedIn /in/danielrodc Mastodon @dornad GitHub dornad itch.io dornad GGJ dornad